In the Studio Episode Five: Raster vs Vector

This week, our intrepid cartoonists talk shop about the virtues and drawbacks of Adobe Illustrator and Clip Studio Paint (the software mysteriously formerly known as Manga Studio). We also get a preview of David’s new instructional book PERSPECTIVE IN ACTION, and some incidental chatter about Winsor McCay’s possible influence on Peter Max. Geek out!

Long Stroll Kevin MacLeod (
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In the Studio Episode Four: Mild Qualms About Wild Palms (presented by COPIC! Markers)

On this week’s podcast, Jacob and David dissect the serialized graphic novel WILD PALMS, the basis for the TV miniseries of the same name, written by Bruce Wagner and illustrated by Julian Allen in the early 1990s. Other topics of discussion include the virtues of kneaded erasers, which writers outside of comics David would like to collaborate with, piracetam versus DMT, and the Julian Allen’s Grid Project. It’s the lively discussion of comics you’ve come to expect, and so much more!

Just kidding it’s actually just the lively discussion of comics.

Long Stroll Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0 License

In the Studio Episode Three: Mr. Chelsea Goes to Washington

Jacob and David discuss David’s tumultuous weekend, from the low of a disappointing appearance at Wizard World to the high of the premiere of Milan Erceg’s 24-Hour Comic documentary at the DC Independent Film Festival in our nation’s capitol. With digressions on The International Spy Museum, the Wizard of Oz comics, and Jack Kirby’s Fighting American, this podcast delivers more of the barbed yet affectionate banter between our two cartoonists which made the 24-Hour Comic documentary such a festival hit!

Long Stroll Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0 License

In the Studio Episode One: Chelsea’s Tim’s Vermeer

I work for professional comic book artist David Chelsea, and we spend a lot of time talking about comic books and art. Whenever anyone visits the studio, people remark on how profound and insightful our observations are, and urge us to share them with the world.

So, we did.

We’re new to the game, so we need your help! Please let your friends know about the show, and if you have any suggestions, please don’t hesitate to get in touch!


The Assumptions of Mercy

So I’ve been thinking about my unexplored beliefs lately, partly inspired by The Lean Startup‘s description of “leaps of faith,” or untested assumptions made by businesses in the early stages of development (such as “is anybody actually going to buy this shit”). This idea led me to realize that I have been operating on a series of assumptions about my own work for some time — some plausible, some reasonable but untested, and some pretty far out there. What follows is a brief outline of my theory of fiction:

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The Newt Gingrich Lunar Plan for American Prosperity

guest post by Newt Gingrich

I’ve taken some heat in the last few weeks after I announced we would have a permanent moon base by the end of my second term. Some of my opponents have resorted to cheap name calling, like “crazy” or “Manuel Garcia O’Kelly-Davis” or “lunatic” except emphasizing the first half so you can tell they’re referring to the word’s Latinate origins.

I accept your opprobrium.

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You Are Mark Millar

You are one of the most popular comic book writers in America. You’ve written comics for Marvel and DC and your independent projects like WANTED and KICK ASS have been sold to Hollywood and become cultural icons.

You are writing a comic book inspired by Superman and Captain Marvel. You are on the last issue, and the hero has defeated the villain, Abraxas. You are working on the denouement, and you are trying to figure out what happens to him.

You have made a career out of putting new spins on old ideas — “what if Batman was a bad guy?” “What if Wolverine was mind controlled?” “What if superheroes were real?” “What if the Avengers were dicks?” You are pretty good at this but you worry that maybe sometimes you don’t spin them enough.

You also know that endings are tricky to write; that a delicate balance must be–

Fuck it, let’s just stick him in a warehouse like in Raiders of the Lost Ark.

Wait, no. That’s way too obvious.

Well, let’s hang a lampshade on it by calling it out in the dialog. If you SAY it’s just like Raiders of the Lost Ark, that makes it meta! And thus clever! There we go! Off to lunch!

No, Mark Millar. No.

This is like ripping off the Matrix lobby scene while your characters say “this is just like the lobby scene from the Matrix!” This is the comic book equivalent of Scary Movie, only you’re doing it with a straight face. This is embarrassing.

It’s not clever or meta or hip. It’s lazy and obnoxious.

Feel bad.